WWW.RTSAK.COM - overkillshop.net
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overkillshop.net checked at 2025-11-11T20:58:46.146Z 155ms 73/73/73 100% R:9 allDone:true timedOut:false overkillshop.net
| NS | a.ns14.net | ||||||
| A | 62.116.131.31π©πͺ INTERNETX-AS | ||||||
| PTR | a.ns14.net | ||||||
| A | 62.116.159.231π©πͺ INTERNETX-AS | ||||||
| PTR | a.ns14.net | ||||||
| NS | b.ns14.net | ||||||
| A | 2001:8d8:580:401:217:160:113:32 π©πͺ IONOS-AS | ||||||
| PTR | b.ns14.net | ||||||
| A | 217.160.113.32π©πͺ IONOS-AS | ||||||
| PTR | b.ns14.net | ||||||
| A | 217.160.113.231π©πͺ IONOS-AS | ||||||
| PTR | b.ns14.net | ||||||
| NS | c.ns14.net | ||||||
| A | 2a01:130:2000:118:89:146:248:231 π©πͺ INTERNET_AG | ||||||
| PTR | c.ns14.net | ||||||
| A | 89.146.248.231π©πͺ INTERNET_AG | ||||||
| PTR | c.ns14.net | ||||||
| A | 195.34.161.195π©πͺ INTERNET_AG | ||||||
| PTR | c.ns14.net | ||||||
| NS | d.ns14.net | ||||||
| A | 2607:f1c0:1800:8091:74:208:254:254 πΊπΈ IONOS-AS | ||||||
| PTR | d.ns14.net | ||||||
| A | 74.208.254.231πΊπΈ IONOS-AS | ||||||
| PTR | d.ns14.net | ||||||
| A | 74.208.254.254πΊπΈ IONOS-AS | ||||||
| PTR | d.ns14.net | ||||||
net
Starts with same word
overkillshop.tv |
overkillshop.ru |
overkillshop.net |
overkillshop.org |
overkillshop.it |
overkillshop.es |
overkillshop.de |
overkillshop.eu |
overkillshop.com |
Starts similarily
AI analysis
overkillshop.net is delegated to four name servers: a.ns14.net, b.ns14.net, c.ns14.net and d.ns14.net.
overkillshop.net shares name servers with other domains at least partially, for example unimatris.com, trapezbleche-saarland.de, plan-net.at, carp.ch and alnex.eu.
Host names with three IP numbers:
Host b.ns14.net points to: 2001:8d8:580:401:217:160:113:32, 217.160.113.32 and 217.160.113.231.
Host c.ns14.net points to: 2a01:130:2000:118:89:146:248:231, 89.146.248.231 and 195.34.161.195.
Host d.ns14.net points to: 2607:f1c0:1800:8091:74:208:254:254, 74.208.254.231 and 74.208.254.254.
Host names with two IP numbers:
Host a.ns14.net points to: 62.116.131.31 and 62.116.159.231.
Pattern note: three-IP blocks contain three targets each, numbers rising by 3; first of each block is 12 higher than the first of the previous block.